Play to teach, learn, and explore issues like invasive species, wildfire preparedness, water resource management, restorative justice, and school design.

Check out our games that introduce climate, equity, and justice issues in a fun and interactive way. To purchase online, click on the image links below. All prices are set by the manufacturer. UHCDC does not receive any proceeds from the purchase of these games.

 

Invaders Hawaiʻi Edition–a fight to prevent the spread of the Little Fire Ant and Coconut Rhinoceros Beetle!
Developed in Spring 2025 ARCH 490 in partnership with the Office of Climate Change, Sustainability, and Resiliency and KEY Projects. Student designers: Kai Axthelm, Austin Mutter, Areyn Undan.

Things are Heating Up!–a game to prepare households, homes, and communities for potential wildfires.
Developed in Spring 2025 ARCH 490 in partnership with the Office of Climate Change, Sustainability, and Resiliency and Hawaiʻi Wildfire Management Organization. Student designers: Zoe Huang, Zeke Nadamoto, Elijah Nadamoto.

Breaking Cycles-a game to reduce incarceration through community support and investments.
Developed for a UHCDC community engagement and planning project sponsored by the Department of Corrections and Rehabilitation.

 

Class Craft–a game to help space planning and programming of DOE ALPSS learning environments.
Developed in a UHCDC project sponsored by the Department of Education Alternative Learning Program and Support Services.

Site Craft–a game for DOE ALPSS teachers and students to collectively select improvements for their campus.
Developed in a UHCDC project sponsored by the Department of Education Alternative Learning Program and Support Services.

Curriculum Craft–a game for students to imagine DOE ALPSS learning programs to meet their individual needs.
Developed in a UHCDC project sponsored by the Department of Education Alternative Learning Program and Support Services.

 

2030 Equity for Oʻahu–Work together to achieve equity across communities on Oʻahu through climate stressors, disasters, and every day events. 
A game developed in an ARCH 415 Studio with support from the ACSA Course Development Prize for Architecture, Climate Change, and Society in partnership with Columbia University Temple Hoyne Buell Center for the Study of American Architecture. Student designers: Anthony Butac, Tim Leoncio, Scott Suzuki, with Maleah Reynolds and Daniel Luna.